Unity publishing for windows from a mac

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Even though Android has the largest market share globally at around 87%, iPhone users tend to have deeper pockets and play more games. This is unfortunate, because they’re missing out on a lot of potential revenue.

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It’s no wonder some indie devs neglect the App Store altogether to save themselves the headache of getting through Apple’s strict hardware requirements.

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Not owning any Apple products besides an old iPod Nano, I found publishing to the App Store to be more difficult than I expected. I recently released the beta of my first mobile game, Juggl, for both Android an iOS.